4 ms·
No clue what people use today, but when I worked on a psx game 3D Studio Max was the the main choice, with Lightwave 3D having a lot of fans as well. Doing low
by jasonwatkinspdx 4y ago
No clue what people use today, but when I worked on a psx game 3D Studio Max was the the main choice, with Lightwave 3D having a lot of fans as well. Doing low poly modeling you basically just live between the edge split, rotate, merge, and vertex move tools, so it's incredibly important they have a low friction UI.
- yomkippur 4y agoomg what game
- jasonwatkinspdx 4y agoIt was a never published port of Unreal to Playstation 1. Interestingly enough the renderer was up and running. It was a lot more limited in triangle count than the PC version, hence a lot of fiddling with models. In any case, the project fell apart for the usual disorganized management reasons.