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would love to see this run inside a browser. how do you create ps1 texture and lo-poly models like this? I so badly want to create a PS1 style game in the brows
by yomkippur 4y ago
would love to see this run inside a browser. how do you create ps1 texture and lo-poly models like this? I so badly want to create a PS1 style game in the browser.
For lot of us, our childhood was defined by this console. N64 as well but just something about the PS1 graphic that really speaks to me. Anybody else feel the same?
- jasonwatkinspdx 4y agoNo clue what people use today, but when I worked on a psx game 3D Studio Max was the the main choice, with Lightwave 3D having a lot of fans as well. Doing low poly modeling you basically just live between the edge split, rotate, merge, and vertex move tools, so it's incredibly important they have a low friction UI.
- yomkippur 4y agoomg what game
- jasonwatkinspdx 4y agoIt was a never published port of Unreal to Playstation 1. Interestingly enough the renderer was up and running. It was a lot more limited in triangle count than the PC version, hence a lot of fiddling with models. In any case, the project fell apart for the usual disorganized management reasons.
- BHSPitMonkey 4y agoFrom a quick glance at the graphics library being used here[1], it doesn't seem like a terrible amount of work to add support for WebGL and then get this entire project compiled into wasm (at least for someone more comfortable working in C than myself!) [1] https://github.com/erkkah/tigr https://github.com/erkkah/tigr