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AR isn’t only gaming. It’s to become the interface for a person’s world, instead of just the internet. It’s an extremely powerful position to influence what som
by skellera 4y ago
AR isn’t only gaming. It’s to become the interface for a person’s world, instead of just the internet. It’s an extremely powerful position to influence what someone sees everywhere they look.
This is why companies are trying to break into it. Hardware is the main gap at the moment but Apple is the best hardware manufacturer in the world. The M chips are a step in this direction (high performance, low power).
- cercatrova 4y ago> It’s to become the interface for a person’s world, instead of just the internet I imagine you will still use the internet in AR, otherwise how will you get information? What you probably meant is a web browser on desktops and phones.
- ProAm 4y ago> AR isn’t only gaming 100% but Apple always follows others leads and then makes a better product. Right now AR/VR leans heavily into gaming as for the audience is already built in. AR has so many applications I think eventually it will destroy the VR market usability wise. Im just saying for Apple it stands a better chance than their car efforts.
- threeseed 4y ago> Right now AR/VR leans heavily into gaming as for the audience is already built in If you look at the numbers for VRChat it shows there is a market outside gaming. https://steamcharts.com/app/438100 https://steamcharts.com/app/438100
- acdha 4y agoThat's a common take but I think it's based more on PC/Android fans looking for an easy dismissal than any serious understanding of the history of the field. You saw this a lot when the iPod or, especially, iPhone came out which both ignored the degree to which devices were substantially different from other ones and, especially, that there were older experiments going back to the 1990s or even 1980s but that they chose not release products which were seriously compromised by the hardware. In the case of VR/AR, we know Apple has been working on VR products since at least the early 90s but those never made it very far other than a few things like QuickTime VR. As we can see from the rest of the field it was only until the last half-decade that people were getting things like the visual quality or especially latency to acceptable levels and battery life / weight still seem to be a substantial problem.