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People have said this since the early days of Vulkan (such as https://aras-p.info/blog/2015/03/13/thoughts-on-explicit-graphics-apis/ https://aras-p.info/blog/
by cyber_kinetist 4y ago
People have said this since the early days of Vulkan (such as https://aras-p.info/blog/2015/03/13/thoughts-on-explicit-graphics-apis/ https://aras-p.info/blog/2015/03/13/thoughts-on-explicit-gra...), but so far nothing has really materialized.
- johnnyanmac 4y agoguess it depends on how specialized to vulkan you mean. Like, Aras in this article even mentioned BGFX as a potential abstracted library, and I'm 99.9% certain that it supports vulkan now. But you can certainly argue that with BGFX you're not "writing vulkan". But if you wanted something that was "vulkan but without 1000 lines to make a triangle", that's what Open GL was trying to be 25 years ago. So Vulkan naturally diverged from that model after seeing the weaknesses. I'm unsure if there's any maintained package trying to wrap this stuff; that's something a graphics engineer would end up doing anyways.