3 ms·
also there was no programmable shaders back then and the fixed pipeline was a very reasonable abstraction for the hardware at the time. https://www.khronos.org
by dixie_land 4y ago
also there was no programmable shaders back then and the fixed pipeline was a very reasonable abstraction for the hardware at the time.
https://www.khronos.org/opengl/wiki/Fixed_Function_Pipeline https://www.khronos.org/opengl/wiki/Fixed_Function_Pipeline