3 ms·
No, I’m making a 3D game that’s going to lean into heavy shader usage (probably going to implement either deferred or forward clustered rendering), and also mig
by cyber_kinetist 4y ago
No, I’m making a 3D game that’s going to lean into heavy shader usage (probably going to implement either deferred or forward clustered rendering), and also might have to potentially use compute shaders for some expensive geometry-querying tasks.