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Seconding wgpu, it's so much less verbose than vulkan and the memory safety guarantees are pretty nice.
by ChadNauseam 4y ago
Seconding wgpu, it's so much less verbose than vulkan and the memory safety guarantees are pretty nice.
- cyber_kinetist 4y agoI don’t want to use Rust though, I want to use C++. (And before all the Rust afficionados immediately jump at me, I just feel much more productive in C++ than Rust when doing graphics programming.) I’ve heard that Google has a C++ webgpu library in the works, but I wasn’t sure if it was stable enough to actually ship games in.
- steveklabnik 4y agoYou can use wgpu with C++ via https://github.com/gfx-rs/wgpu-native https://github.com/gfx-rs/wgpu-native