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Right, there's no reason to discard a game engine just because its most common usage patterns are inappropriate to your needs. Even if you do need to draw a zil
by TillE 4y ago
Right, there's no reason to discard a game engine just because its most common usage patterns are inappropriate to your needs. Even if you do need to draw a zillion objects on screen, any engine will let you create your own mesh and feed that to the renderer.
- robotnikman 4y agoIIRC the game From the Depths does this, being a game where you create ships using thousands of voxels. Using gameobjects for everything just would not have worked