4 ms·
Have you looked at either Raylib or SFML? Both are somewhat high-level graphics abstraction libraries, but neither are anywhere near the weight or functionalit
by twoquestions 4y ago
Have you looked at either Raylib or SFML? Both are somewhat high-level graphics abstraction libraries, but neither are anywhere near the weight or functionality of a proper game engine.
https://www.raylib.com/ https://www.raylib.com/
https://www.sfml-dev.org/ https://www.sfml-dev.org/
Or is something like this not what you're looking for?
- cyber_kinetist 4y agoNo, I’m making a 3D game that’s going to lean into heavy shader usage (probably going to implement either deferred or forward clustered rendering), and also might have to potentially use compute shaders for some expensive geometry-querying tasks.