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Absolutely, Vulkan is still nevertheless an abstraction that currently happens to fit well on today’s commodity GPUs. Maybe 20 years later we might have some ch
by cyber_kinetist 4y ago
Absolutely, Vulkan is still nevertheless an abstraction that currently happens to fit well on today’s commodity GPUs. Maybe 20 years later we might have some changes in the hardware design space such that Vulkan might not be fit for efficient real-time rendering anymore, who knows? (I think recent advances in things like CUDA, mesh shaders, and RTX already show this and point towards a departure from “conventional” graphics pipelines…)
- yarg 4y ago(If I remember rightly) the culling capabilities of mesh shaders are absolutely staggering - and the performance gains are in no way vendor restricted.