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There's WebGPU Native, with wgpu-native implementing it on top of wgpu, using Vulkan/Metal/DX11/DX12.
by formerly_proven 4y ago
There's WebGPU Native, with wgpu-native implementing it on top of wgpu, using Vulkan/Metal/DX11/DX12.
- cyber_kinetist 4y agoIt's still work-in-progress though, and people who are developing games right now shouldn't gamble on it. I would rather want to stick with something that has been for at least 5 years and has successfully shipped multiple games, so that's why I'm using Vulkan even with all its problems. (Maybe I should have used DX11 though, if I was seeking for even more stability.)
- pjmlp 4y agoThe restriction there is that by definition will be constrained to the GPU capabilities exposed to WebGPU. Of course, there can be extensions, but use enough of them and it starts not to make sense to use it for native code.