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A lightweight version of SwiftShader was licensed for Flash and AIR (http://transgaming.com/news/transgaming-s-swiftshader-3d-technology-licensed-adobe-flash-pl
by bypass 15y ago
A lightweight version of SwiftShader was licensed for Flash and AIR (http://transgaming.com/news/transgaming-s-swiftshader-3d-technology-licensed-adobe-flash-platform http://transgaming.com/news/transgaming-s-swiftshader-3d-tec...).
That said, SwiftShader also features an OpenGL ES 2.0 API, making it highly suitable for WebGL implementations as well. In fact Google is currently in the process of integrating SwiftShader support into Chrome (http://codereview.chromium.org/8480015/ http://codereview.chromium.org/8480015/).