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I use Lua all of the time, since it's such an easy language to embed in other projects. I use it in embedded systems (think 128MiB of memory -- not tiny, but n
by fullstop 4y ago
I use Lua all of the time, since it's such an easy language to embed in other projects.
I use it in embedded systems (think 128MiB of memory -- not tiny, but not enormous either) and it's fantastic. I can make changes to logic on the device without cross compiling things and I can make changes quickly to test things out.
I'm in my 40s, and definitely not part of the Roblox generation. I just really like the simplicity of the language and how it's small enough to pick up in an afternoon. More complicated topics like coroutines and upvalues might take a little longer to fully grasp, along with ffi in LuaJIT if you're going that route.
- RHSeeger 4y agoTcl is my go-to embedded language. I tried Lua a while back but butted heads up against it's "just use a table as a list" idea (that didn't work quite right; but that was a long time ago) and became frustrated with it.
- fullstop 4y agolibtcl8.6.so is 1.8MiB on my desktop, and liblua5.1.so.5.1.5 is 186KiB. Maybe there are ways to shrink libtcl or cut pieces out, but that's quite a difference. I've found that for most of my tasks the order of things is not terribly important. I suppose that if I really needed this I could add my own ordered list data type to Lua.