2 ms·
Attack mode I find really interesting, from a racecraft (and yeah, also from a game design) perspective, since it actually presents a choice with real tradeoffs
by routerl 4y ago
Attack mode I find really interesting, from a racecraft (and yeah, also from a game design) perspective, since it actually presents a choice with real tradeoffs: the driver has to completely sacrifice a corner, choosing to take the longest/slowest line through that corner, in order to gain a temporary boost in engine wattage, which they can strategically deploy later on. Very cool.
Fan boost is... uninteresting. It's bringing elements from game shows, not video games, and rewards the drivers who spend the most time and effort on influencer behavior. This is excusable, I suppose, for the sake of increasing the sport's profile. But it definitely doesn't help make the racing any better or more entertaining for people who are racing fans, rather than fans of a specific driver.