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Substance painter and procedural materials work wonders. Plaster, bricks, marble, glass look great. And render nicely in ue or unity +hdrp. It can bake normal m
by yrgulation 4y ago
Substance painter and procedural materials work wonders. Plaster, bricks, marble, glass look great. And render nicely in ue or unity +hdrp. It can bake normal maps, ao, and so on for high fidelity. Worth giving it a go. Tho you need to uv your models in blender with marked seams or use triplanar textures.
- LegitShady 4y agoall of these tools exist and you're totally right they work, but they aren't trivial and require time and skill to do properly. I was responding to the idea that this kind of texturing and lighting is trivial - its not if you care about the product and actually want to sell based on it.