3 ms·
Not a different use case, all draw shapes to users' screen. I've seen people ship games with electron. If what GP is saying is correct, AAA companies should hav
by generichuman 4y ago
Not a different use case, all draw shapes to users' screen. I've seen people ship games with electron. If what GP is saying is correct, AAA companies should have no problem deploying CPU/GPU-intensive games using Electron.
Leaving the sarcasm aside, I'm tired of people arguing Electron has no performance/memory/whatever cost. It's worse at everything compared to native programs except developer experience.
I understand valuing your developers' time more than your users' (which is a bit backwards but whatever), but don't argue that Electron is not a tower of abstractions that has no cost at runtime. That's just not true.
- teg4n_ 4y agoSure they could ship games in electron that render to canvas and use wasm, otherwise yes they are entirely different use cases. Desktop UIs are mostly static. Web renderers are actually quite good at rendering mostly static UIs in an accessible and efficient way.