4 ms·
Testing and development cost so much because it had to work on 60 phone models and in most cases required rewrites and compiles from device to device. This is
by ethank 15y ago
Testing and development cost so much because it had to work on 60 phone models and in most cases required rewrites and compiles from device to device.
This is also the reason most efforts on "artist apps" are for iOS. Fragmentation hurts!