4 ms·
> Sega didn’t do it in the SMS/GG for the same reason Nintendo didn’t do it in the GB or GBA; because those architectures were much more efficient at ferrying d
by marcodiego 4y ago
> Sega didn’t do it in the SMS/GG for the same reason Nintendo didn’t do it in the GB or GBA; because those architectures were much more efficient at ferrying data due to their high cycle counts.
I'm still unconvinced. I wonder what could be done with that spare cycles and what the video hardware could do with a dedicated bus with a full address space all for itself.