3 ms·
> multilayered scrolling I'm not exactly sure what you mean but both the NES and the SMS have one background layer and one sprite layer.
by bananaboy 4y ago
> multilayered scrolling
I'm not exactly sure what you mean but both the NES and the SMS have one background layer and one sprite layer.
- JohnBooty 4y agoYeah, I didn't use the correct term, really. Most people would associate "multilayered scrolling" with multiple fully independent background layers like the Genesis had. What the Master System did have was the necessary bits (interrupts? scan line counters? etc?) to alter the scroll registers during hblank intervals to do scroll various bits of a single background layer at different speeds. Commercial example, "TransBot" a tiny budget card based game - https://youtu.be/k2U-SnDCJ4M?t=878 https://youtu.be/k2U-SnDCJ4M?t=878 Amazing modern homebrew demo example - https://www.youtube.com/watch?v=SMjduDpUeaI https://www.youtube.com/watch?v=SMjduDpUeaI NES games that did this typically needed one of the mapper chips that provided the necessary counters/interrupts/idunnowhat. But the SMS can handle this with ease, no extra hardware required.