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God, yeah. It's very difficult for me to look at retro game hardware design decisions without obsessing over "what if?" scenarios. My favorite (and by that I m
by JohnBooty 4y ago
God, yeah. It's very difficult for me to look at retro game hardware design decisions without obsessing over "what if?" scenarios.
My favorite (and by that I mean, "most agonizing") what-if's concern the Genesis/Megadrive.
I don't have handy links, but:
- There was some sort of hardware fail that prevented clear sample playback. The sound chip could play back crystal clear samples but in reality, this was impossible to achieve thanks to some issue (DMA? bus? something?) and in reality, sampled sounds on the Genesis sounded like butt
- The Genesis' limited color palette and number of onscreen colors relative to the SNES and even the TG16 was kind of painful. I remember reading that one reason for this limitation was the need to include backwards compatibility with the SMS in the Genesis' video chip -- a feature few if any cared about or used. Arrrrgh.
A Genesis with color to rival the SNES/TG16 would have been such a fearsome beast.