2 ms·
I work in graphics/directx; I know. Triangle meshes can be stored quite efficiently and a lot of the modern geometry is tessellated, procedural or replicated.
by zeusk 4y ago
I work in graphics/directx; I know.
Triangle meshes can be stored quite efficiently and a lot of the modern geometry is tessellated, procedural or replicated.
There are far better optimizations for gamedev like using SOA instead of AOS.