4 ms·
The pace of Bevy improvement is amazing. I think the current lack of an editor may almost be a blessing in disguise - game engines like Unity invest a ton of ef
by ChadNauseam 4y ago
The pace of Bevy improvement is amazing. I think the current lack of an editor may almost be a blessing in disguise - game engines like Unity invest a ton of effort into their editor and if you don't use it you start to feel the pain of leaving the beaten path. (e.g. built-in unity components with fields that can't be easily modified through scripting, or have crazy-unintuitive APIs).
Bevy has no such distractions and they put a lot of effort in making their API great. (You can see multiple examples of that into these release notes!) Though Bevy is still limited, it's not uncommon for me to write something in Bevy and imagine what a pain it would have been in Unity. The reverse is true even more often, but that's because Unity has a huge first-party library of plug-n-play features like pathfinding and physics that Bevy simply doesn't have yet. When bevy is nicer, it's because their architecture and API is nicer :D
Edit: this is coming from an ex-professional Unity dev