5 ms·
That's how a lot of games work (and have done for decades). You buy the game once, then get access to online multiplayer servers. Subscription models encourag
by daveoc64 4y ago
That's how a lot of games work (and have done for decades).
You buy the game once, then get access to online multiplayer servers.
Subscription models encourage constant needless changes to the product.
- cinntaile 4y agoThat was before the infrastructure to properly support monthly or seasonly subscriptions or passes existed. What are some other business models? Microtransactions, usually a lootbox like system so the gamblers pay for the rest of the players (quite profitable) DLCs I can't think of any other common ones.
- alanfranz 4y agoVery few follow that trend, though, and servers sometime get shut down after a while, exactly because they have a price. And expansions, dlcs, seasons, are a way to subsidize such online services. How many games that offer no additional packages keep their online offering working forever?
- ekianjo 4y ago> How many games that offer no additional packages keep their online offering working forever? All the games that actually released binaries for hosting your own servers. That used to be the standard back in the day.
- cinntaile 4y agoI don't think that's coming back, but it would be nice if they released the binaries once they stop providing servers for a game.
- alanfranz 4y agoOh, sure. but then they don't keep their online offering; users do. And you need to pay for a VPS instead of a service.
- ekianjo 4y agoYou don't need to pay for a service if it's something you run on your own machines, just when you need to play with friends.
- ghaff 4y ago>Subscription models encourage constant needless changes to the product. As does the desire to sell paid upgrades.