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Games on the internet are massive. We track 100s of millions of hours a month spent playing them. Adobe's not really killing Flash, what's happening is it's t
by benologist 15y ago
Games on the internet are massive. We track 100s of millions of hours a month spent playing them.
Adobe's not really killing Flash, what's happening is it's transitioning to a development platform rather than development + consumption platform and that's not a horrible thing - Flash is a great platform to develop in, being able to export mobile apps from it is far more important than being able to play the SWF files on mobile.
Flash on mobile could have worked but there's two reasons it doesn't ... one is purely technical that time and improved hardware would erode, the killer one is consumption - games on websites are just a plain inferior way to play them vs apps, and ads + video + applications are all solved problems. There is no must-have use case as a consumption platform on mobile.
They made the right choice - let Flash become just a development platform and let the output be whatever provides the optimal user experience - on desktops it is (or can be) the Flash Player, on mobile it's apps and HTML5.