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He wasn't proven 'right' as much as 'successful'. He wanted to keep flash off the iPhone and iPad and he succeeded. Just because Adobe, faced with a ban on the
by tborthwick 15y ago
He wasn't proven 'right' as much as 'successful'. He wanted to keep flash off the iPhone and iPad and he succeeded. Just because Adobe, faced with a ban on the most important mobile platform, decided mobile flash wasn't worth the development effort doesn't mean that they couldn't have created a viable player on iOS. With enough money and the improving hardware of devices, they almost certainly could have. But even then they'd be left with the fact that native apps are succeeding far better than web apps on mobile devices anyway.
- wmf 15y agoThe AIR runtime is basically Flash Player and it's allowed on iOS — it sucks. Adobe also spent years on Flash Player for Android and it's not that great.
- sjs 15y ago> ban As if Adobe has some right granted by the deities to have their precious plugin on every platform under the sun. And as if Apple singled out Adobe (there are no plugins on iOS). If the iPhone was a flop Adobe wouldn't have cared about being on iOS, just like they never cared about being on Linux even when users were begging for it. Adobe has displayed nothing but contempt for non-Windows platforms and they only started whining because iOS was successful. Where's the fuss over being "banned" on Windows Phone 7? If Adobe is capable of delivering a good runtime for ARM platforms then where is it? They had time, more than enough time.