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What we need is a portable digital license. Like a card we can store in a sort of internet wallet and present to storefronts to get access to a game. That way p
by okwubodu 4y ago
What we need is a portable digital license. Like a card we can store in a sort of internet wallet and present to storefronts to get access to a game. That way publishers wouldn’t be able to bully customers to the extent they currently do.
No way the gaming community would be opposed to such a thing.
- jack_pp 4y agodidn't we already have that for certain games? I remember when I bought WoW in 2010 it came with a code. If I wanted to reinstall the game I would put in the same code, this was before battle.net client.
- emanuele232 4y agonft non ironically?
- spaceman_2020 4y agoHN hates crypto too much to realize the importance of self ownership and custody.
- deleted 4y ago[deleted]
- mehlmao 4y agoPublishers and developers wouldn't sign onto that because they don't want a resale market. How would you convince them to support that?
- closedloop129 4y agoMake the license non-transferable. Then there is no resale market.
- Ken_At_EM 4y agoIt is a little absurd that I could have to repurchase each game on each console / platform. I’d be willing to pay a game developer a premium for a universal license that works on all platforms. Steam, Switch, Stadia, etc for example. I bet they’d make more revenue this way than from the people who just rebuy the game multiple times.