5 ms·
As an engineer who used to work on cloud gaming, I know the biggest challenge of cloud gaming is not achieving low latency, but achieving low latency at reasona
by billconan 4y ago
As an engineer who used to work on cloud gaming, I know the biggest challenge of cloud gaming is not achieving low latency, but achieving low latency at reasonable cost.
The reality is that the economic numbers don't really add up.
- dtx1 4y agoIf money was no object, what would technologically be possible right now in terms of latency?
- simiones 4y agoGoogle could install a Stadia data center in every block of every city and town on Earth, at least any where there is a Stadia customer. Some version of this is the only way to reduce latency significantly. In a more realistic version, it is exactly what Netflix does - they pay to have Netflix streaming servers running in local ISP centers in much of the world where there are Netflix customers.
- rightbyte 4y agoNetflix does not need low latency - only bandwidth. They can buffer client side.
- simiones 4y agoSure, but the solution helps with both (bandwidth because they only need to stream data once over the internet to each data center, not once for every client connected to that datacenter; and latency because there are fewer hops between client and content source). An infinitely-resourced online play service could pay to install machines that run the games the same way Netflix pays to install their streaming boxes, and would care about both latency and bandwidth (since more bandwidth => better resolution video).