5 ms·
For most realtime 3d animation, I wonder whether it's that the camera effectively has an infinite shutter speed, so you lose the natural motion blur you get whe
by momentoftop 4y ago
For most realtime 3d animation, I wonder whether it's that the camera effectively has an infinite shutter speed, so you lose the natural motion blur you get when real film and our retinas get exposed to short durations of changing light. That changing light and blur carries information that is not rendered by most games. Quadrupling the frame rate will add some of it back?
- planede 4y agoSome games allow adding motion blur, but it still doesn't get close to the experience of a higher frame rate. I think the problem is actually the opposite. In real life if you follow a moving object with your eyes then you expect its image to stay at a consistent place on your retina with no or minimal motion blur. If you follow a moving object on a typical LCD screen with your eyes, then for 30fps the object stays still for 1/30 s on the screen, while your eyeballs are still moving, causing motion blur on your retina.