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Add accessibility to that list. Screen readers, magnifiers, switch controls, etc. Usually game engines don't support these while your native OS UI probably does
by ClawsOnPaws 4y ago
Add accessibility to that list. Screen readers, magnifiers, switch controls, etc. Usually game engines don't support these while your native OS UI probably does, and the web is also not bad in that regard.
- jamesgeck0 4y agoIIRC there is actually an ongoing Godot accessibility effort.