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Is that just for 4.0? Since the features page[1] lists a number of deploy targets for 3.X: * Export to desktop platforms: Windows, macOS, Linux, UWP, and BSD.
by genpfault 4y ago
Is that just for 4.0? Since the features page[1] lists a number of deploy targets for 3.X:
* Export to desktop platforms: Windows, macOS, Linux, UWP, and BSD.
* Export to mobile platforms: iOS and Android.
* Consoles: Nintendo Switch, PlayStation 4, Xbox One via third-party providers
[1]: https://godotengine.org/features https://godotengine.org/features
- jamie_ca 4y agoNo, it looks like the same situation as 3.x: Godot is MIT licensed, and they don't believe it's possible for them as an open-source project to sign NDAs with console manufacturers and build in native compatibility without violating either the NDA or their open source principles. https://godotengine.org/article/godot-consoles-all-you-need-know https://godotengine.org/article/godot-consoles-all-you-need-... They mention a few other platforms where 3rd parties have implemented commercial compatibility libraries, but Godot is much bigger in scale & scope, and nobody's done the legwork on that.