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I would accept the battery life argument if Apple did not allow games in the App Store that drained the battery very quickly. Why is it acceptable (for users/Ap
by sendos 15y ago
I would accept the battery life argument if Apple did not allow games in the App Store that drained the battery very quickly. Why is it acceptable (for users/Apple/Steve Jobs) for iOS games to drain the battery but not acceptable for Flash to drain the battery.
If there was a draconian 'thou shalt not drain the battery' rule in place, I can see how Flash would violate that. But there is no such rule in place, since other apps are allowed to drain the battery very quickly.
- acqq 15y ago> there is no such rule in place, since other apps are allowed to drain the battery very quickly. Flash was not an app. It was supposed to extend the Apple's browser. Imagine you develop the browser, and you can decide if you want to allow me to "extend" it causing it: crashing all the time (see how it performs on the OS X), making the otherwise fluid pages "stuck" and unresponsive, and finally, not even having a ready version of extension for years. Furthermore, if you're aware that anybody who develops something new would have anyway to develop the interaction differently for your mobile device, and that the main benefit of my extension is for the already deployed code (the one designed for the desktops). But you know that the already deployed code simply cant be run "properly" (as in having a proper interaction) on the mobile device no matter how the extension is developed. Then would you allow me to diminish the value (making it behaving worse) of your already finished product?