2 ms·
True, but that was not the reason it was abandoned initially. Back then multi-core CPUs were not much of a thing yet. The reason it was abandoned is because p
by 29athrowaway 4y ago
True, but that was not the reason it was abandoned initially.
Back then multi-core CPUs were not much of a thing yet.
The reason it was abandoned is because people were told OpenGL on Windows Vista was going to be implemented through a compatibility layer that was going to be slow.
- bitwize 4y agoBy the time Vista came around, virtually no one except Carmack was seriously targeting OpenGL.
- pjmlp 4y agoEven Carmack eventually changed his point of view on DirectX, that is how good OpenGL happens to be. > First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API for years. https://www.bit-tech.net/news/gaming/pc/carmack-directx-better-opengl/1/ https://www.bit-tech.net/news/gaming/pc/carmack-directx-bett... Vulkan seems to be doing all the same mistakes all over again, such is the pain of committee designed APIs.