3 ms·
There’s a page with a paper and video about to their Just-In-Time compilation engine: http://rgl.epfl.ch/publications/Jakob2022DrJit http://rgl.epfl.ch/publicat
by dahart 4y ago
There’s a page with a paper and video about to their Just-In-Time compilation engine: http://rgl.epfl.ch/publications/Jakob2022DrJit http://rgl.epfl.ch/publications/Jakob2022DrJit
It relates to GPU ray tracing because the engine can compile either CPU or GPU specific code, specialized to the available hardware and tailored to the specific scene data; makes it so you can render faster than otherwise.