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Fonts, vector graphics, interpolation for animation and video games
by krallja 4y ago
Fonts, vector graphics, interpolation for animation and video games
- Someone 4y agoI think that, nowadays, it’s more likely that fonts use quadratic Bézier curves (as in TrueType and its derivatives), rather than cubic ones (as in PostScript and Adobe’s Type 1 fonts), but since OpenType supports both (https://en.wikipedia.org/wiki/OpenType#Description https://en.wikipedia.org/wiki/OpenType#Description) I may be wrong. Similarly, SVG supports both quadratic and cubic Bézier curves.