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I was actually impressed at how well Stadia worked. My impression is that they did an excellent job at the technical implementation. A lot of games don't requ
by loudmax 4y ago
I was actually impressed at how well Stadia worked. My impression is that they did an excellent job at the technical implementation. A lot of games don't require millisecond response times or amazing graphics and Stadia would have had one of the best anti-cheat systems for multiplayer games, basically for free.
What sank Stadia before it even launched was their asinine pricing strategy. It should have been clear to anyone with a basic understanding of computers that playing a game over the network will be inferior to playing local, but they could have made up the difference with pay as you go pricing and an emphasis on multiplayer games where the graphics don't matter as much. Of course they did the exact opposite, and then decided to double down on bad ideas by ignoring indie developers.
I still think the technology has a lot of potential (well in Stadia's case had a lot of potential), but with that kind of management, even the Covid lockdowns and the GPU shortage weren't enough to save a product that was designed to fail.
- emptysongglass 4y agoYou're writing like Stadia's already dead, which it isn't and far from it. I've tried all the cloud gaming platforms and none touch the ease of use and pick-up-play quality of Stadia. People today are even playing Stadia without knowing it thanks to Google's new white-labeling strategy.