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In more modern times, within the last couple months, there was the Epic/Unreal Engine Github Email Storm[0][1] at minium 60m emails, because a few hundred thous
by molticrystal 4y ago
In more modern times, within the last couple months, there was the Epic/Unreal Engine Github Email Storm[0][1] at minium 60m emails, because a few hundred thousand people were getting over a hundred emails within a minute or so thanks to a user trying to get a minor patch pulled in so they could get some credit/resume line/who knows. They "@"tted the whole membership of the organization. There was a few repeats of the occurrence immediately afterwards as well by some trolls.
A fun aside is the article on wikipedia [1] begins with Jordan Hubbard and ends with Epic:
[0] https://linustechtips.com/topic/1435395-epic-games-github-email-storm-~60-mil-emails-sent-mini-tech-news/ https://linustechtips.com/topic/1435395-epic-games-github-em...
[1] https://news.ycombinator.com/item?id=31627061 https://news.ycombinator.com/item?id=31627061
[2] https://en.wikipedia.org/wiki/Email_storm https://en.wikipedia.org/wiki/Email_storm
- chrisdirkis 4y agoThe person who @'d the Epic org owns very little of the blame, in my opinion. If you have a button that causes 60m+ emails to be sent, and you leave it in a public place with no warnings and no confirmation dialogs, that's your bad choice. The person who presses the button is incidental; someone was going to.
- 0xJRS 4y agoIt's like companies who get mad when a Jr engineer drops a production DB on his first day
- TonyTrapp 4y agoThey are not to blame for the email storm they caused. But they are still to blame for aggressively @-ing those developer groups not once but twice in a row for an insignificant PR. That's bad form, no matter if it causes an email storm or not.
- jareklupinski 4y agoI'm just amazed it took this long. I think I've been in that org for 5+ years?