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Same here, I can definitely handle games in which objects move towards you like Beat Saber or Thrill of Fight. However, if I am moving through environment, I e
by amerkhalid 4y ago
Same here, I can definitely handle games in which objects move towards you like Beat Saber or Thrill of Fight.
However, if I am moving through environment, I end up becoming motion sick very quickly. In some games like The Climb, I am actually okay with it. Because anytime I fall and forget to close my eyes, I will end up becoming motion sick. It sort of make me try harder to not make a mistake.
On other hand, I am tired of games that are rated comfortable but have too much motion. Like Until You Fall, love it but cannot play for too long no matter what settings I use.
Also another issue is far too many VR videos have camera pans, zooms, and other motions that make me sick. I have stopped watching VR videos because of this. Videos should have comfort ratings too.
Really wonder if people who get motion sick is minority or people who are making VR experiences are minority but they somehow don't experience any motion sickness. Hence, they are into VR.
- joemi 4y agoI'm not sure if this is what you were getting at with your last paragraph or not, but I wouldn't be surprised if people who get motion sickness from VR are less likely to want to be VR devs. And that would likely influence the type of content being made. That's my case at least. I was so thrilled that VR was finally becoming somewhat practical now and I wanted to get into VR dev. I got an Oculus Go when they came out as a cheap test, and discovered that I get sick when my viewpoint moves in VR. That pretty much killed my desire to invest more time or money into VR development.