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The VR enthusiast/dev community has gotten caught in a death spiral when it comes to simulation sickness.. They encourage each other to "get your VR legs" and p
by Firmwarrior 4y ago
The VR enthusiast/dev community has gotten caught in a death spiral when it comes to simulation sickness.. They encourage each other to "get your VR legs" and play/demand/make nausea-inducing games, and it just chases away all the normal human beings who don't want to spend months gently training their bodies to become immune to it
(FYI, the way it works is you play until you start to feel a hint of nausea, and stop for an hour or more. If you try to fight through it, you'll just condition yourself to feel sick when you even look at/think about a VR headset)
- adastra22 4y agoWhen it comes to nausea, it’s once and done for me. Wtf would I ever put myself through that again, for a game? I’d rather go outside, thanks.
- agentwiggles 4y agoI want to love VR, but I can't help but agree. I can't think of a time a walk through the neighborhood woods has made me nauseous :)
- belval 4y agoI get where you are coming from but: > I’d rather go outside, thanks It's not like VR isn't actually awesome once you get everything to work reasonably well. I can't just "go outside" and storm the beach of Normandy, or "go outside" and throw fireball/duel with swords in medieval settings. The appeal of VR is that it's something else entirely, it's not a video game replacement, I can't play Pavlov for more than 1-2 hours but when I do play it, after a while I forget that I'm in a game. I am under MG40 fire with my squad in Normandy and I hear the bullets fly right next to me I get the rush that I only get in paintball. And I say all of that as someone who used their Quest 2 for about 45 minutes the day they received it and spent the next 24 hours feeling dizzy.
- adastra22 4y agoThat doesn’t sound appealing to me. To each their own, I guess!
- Karrot_Kream 4y ago(Don't mean to pile-on so sorry if it comes off that way, text is hard.) I use VR in very different way. I either use it to socialize when I'm too pooped to leave the house or to do things I just couldn't do outside. Nothing can replace an epic bikepacking trip or a scenic hike for me. Outside and VR are both different ways for me to enjoy my time. FWIW once I stopped riding around in cars much I started getting a ton of nausea riding in a passenger seat of the car, but I put up with it because society has a lot of car travel. VR also took a bit, but I like what I get out of it.
- mgdlbp 4y agoI wonder if becoming used to disagreement between the eye and inner ear in other situations transfers to easier adaptation to VR. When I was little, I'd often attempt to read while in moving vehicles, which quickly and reliably brought on severe motion sickness. I can longer remember the last time that's happened. Cured by repeated exposure? Simply growing up? Maybe because of both at once, involving neuroplasticity somehow. I've only experienced VR through brief tech demos, so I guess I'll get the datum when the time comes. PS: A search for online anecdotes finds contradictory accounts from people reporting acquiring motion sickness in such situations as adults
- cstejerean 4y agoFor me it’s the opposite. When I was younger I had no problems reading in a moving vehicle. I can no longer do that without getting motion sick. Not sure what changed. Anecdotally it feels potentially related to caffeine intake or something else during the day. Because I noticed it tends to be fine in the morning and a problem in the afternoon. Or maybe it’s related to spending 8 hours a day staring at a screen for work.
- rightbyte 4y agoI got this feeling my parents were bad drivers and did not let go off the gas in cornering. Me and my brother felt ill on all trips. But we both feel fine traveling by car today. Dunno why really, though.
- spywaregorilla 4y agoI fought through boneworks, which is stick based movement and heavy physics climbing and falling and, worst of all, jumping. I got sick a bunch. I did get over it. But by the time I did it was just more and more apparent that it was a screen in front of my face. You can't both feel like you're there and have no nausea while jumping on a button press.
- rjh29 4y agoMost VR devs are making games that they want to play themselves, or for their community. So it's not surprising that they don't want to compromise. Teleport works on some games but can utterly ruin others and there isn't a good solution to that. Then again I've never got sick. If I got nausea when playing I doubt I would have bothered to invest time getting used to it - VR is good but not that good!