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I agree. The only true sustained usage I’ve seen it is industrial training which is why I mentioned it. But yes there are other uses for it. It’s mind boggling
by kranke155 4y ago
I agree. The only true sustained usage I’ve seen it is industrial training which is why I mentioned it. But yes there are other uses for it.
It’s mind boggling to me why or how Zuckerberg decided to invest so much on it. I wonder if it’s just a screen for the stock price not to collapse as he loses DAUs, and certainly young people, to TikTok and other apps. Because otherwise it doesn’t make a lick of sense to me.
- andybak 4y agoI'm torn between "thanks for investing billions in a medium I love" vs "I hope the whole field doesn't get dragged when disillusionment sets in among Meta stock holders"
- kranke155 4y agoThe secret is - there is no field. Meta wouldn’t have to spend billions jump starting something if it was a commercial success. No commercial success in history needed tens of billions for commercial success. It either sells or it doesn’t.
- andybak 4y ago> there is no field. You obviously mean "there's no field fulfilling criteria X that I haven't spelled out". VR predates Meta's acquisition and took far less than "tens of billions" to get to commercial readiness. Several small-ish companies have got products to market. Heck, even Google's half-hearted attempts resulted in a fairly decent 6DOF headset.
- kranke155 4y agoI’ll clarify - there is no mass consumer field for VR that will enable adoption or a market in the size of home consoles, laptops or televisions. VR in its currently incarnation will not make a system that will sell 100 million units, which is the regular size market of the leading home console in a generation (both switch and PS4 sold this much). I’m surprised they sold as much as they did tbh.