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The Operational Combat Series[0] is famous within the hex-and-counter wargame community for its logistic systems. It deals only with mid-twentieth century confl
by allturtles 4y ago
The Operational Combat Series[0] is famous within the hex-and-counter wargame community for its logistic systems. It deals only with mid-twentieth century conflict. Supply point counters are brought near the front by land,sea, or air transport, and then consumed by troops to fight.
More recently, the Levy and Campaign series[1] tries to seriously address the kind of pre-modern logistical problems that are discussed by the OP. You have to feed your troops, and can get food by hauling it with you (in which case you need to acquire the necessary transport) or by ravaging the local countryside (which has other side effects).
Generally speaking, there just aren't many pre-modern tabletop wargames (World War II is by far a more popular topic), and most of the ones that do exist are "tactical" games that deal only with single battles, and so bypass all the logistical issues.
This thread[2] on boardgamegeek may be of interest, there are probably other similar threads there, too.
[0]: https://boardgamegeek.com/boardgamefamily/80/series-operational-combat-series-mmp https://boardgamegeek.com/boardgamefamily/80/series-operatio...
[1]: https://boardgamegeek.com/boardgamefamily/72536/series-levy-campaign-gmt https://boardgamegeek.com/boardgamefamily/72536/series-levy-...
[2]: https://boardgamegeek.com/thread/2265815/games-about-logistics https://boardgamegeek.com/thread/2265815/games-about-logisti...
- ca7 4y agoRegarding OCS, supply is broken down mainly into ammo and fuel. No ammo = no combat. No fuel = no movement. OCS makes you commit to operations you plan to perform in the future as you have to build up supply in an area (and then have a logistics network to "throw" the supply to units) to launch operations. The opponent is also doing this at the same time.