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> Cheating was rampant in those games? But what kind of cheats? Aimbotting and seeing through walls don't apply to VR chat. And no matter how modded your clien
by AinderS 4y ago
> Cheating was rampant in those games?
But what kind of cheats? Aimbotting and seeing through walls don't apply to VR chat. And no matter how modded your client was, you couldn't spam endless grenades in Counter Strike - the server knows how many grenades you have, and where you can throw them.
- asojfdowgh 4y agoAimbotting/wallhacks are relevant, as there are games within VRChat where those are relevant. Due to starcraft 2's design, defogging hacks were plentiful. Anyone who has played TF2 for a significant amount of time has run into hackers landing impossible shots, e.g. through walls before EAC, there has been VAC (along with two separate community-ran anti-cheat services for source games), Battleye, Warden, etc. It seems universal amongst those involved, that client-side anti cheat helps way more than you expect.