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You didn't appear to read my comment, I'm talking about compatibility with Rust and all these other look alike languages. Also your Vala comparison would imply
by pipeline_peak 4y ago
You didn't appear to read my comment, I'm talking about compatibility with Rust and all these other look alike languages.
Also your Vala comparison would imply this language compiles to C++.
- hiq 4y agoIf they manage to make Carbon highly compatible with C++ (which is one of the design goals IIUC), then a C++/Rust compatibility layer should work fine with Carbon/Rust, or am I missing something? That's a big "if" of course, and time will tell whether they manage to pull it off, but at least that seems to be where they want to go.
- pipeline_peak 4y agoRust is already in production, I don’t think they take a different approach to compatibility.
- hiq 4y agoThe same approach to compatibility with C++? Can you use Rust as successor language in a C++ codebase, just like Typescript in a Javascript codebase? From my (limited) understanding that's not as straightforward, and other sources online seem to agree with this (e.g. see comments in https://old.reddit.com/r/rust/comments/w2tygg/carbon_language_an_experimental_successor_to_c/ https://old.reddit.com/r/rust/comments/w2tygg/carbon_languag...). The way I see it, Carbon has C++ compatibility as a requirement, adding as much safety, performance etc. as possible on top, while Rust seems to start from a safe-by-default approach and building its way from there.
- baobob 4y agoFrom experience binding some Rust and C++ is not a trivial task. The introduction of Rust ownership and lifetimes alone means this always involves new design, even just to provide something approaching a 1:1 mapping to an existing API. True 1:1 mappings at least in my experience simply aren't possible, there is always some contortion required to reduce the freedom+unsafety exported by C