3 ms·
It becomes the developer's problem because they put themselves in a position where their money and future depends on what random people do in a game. Nobody sho
by robalni 4y ago
It becomes the developer's problem because they put themselves in a position where their money and future depends on what random people do in a game. Nobody should expect it to go well when you connect random people on the internet and require them to behave. Just look at Twitter and places like that. We need a different structure.
- ThatPlayer 4y agoWhat do you have in mind for a different structure?
- robalni 4y agoOne old and tested solution is that you play with your friends or people you trust. This has worked perfectly for board games and other pre-internet games for many years. Otherwise if you want to play at a bigger scale, I don't know how you would do that. Maybe that's just the lesson you have to learn, that random people on the internet can't be trusted.