4 ms·
After spending enough years fighting spammers and fraudsters, short of having an aggressive anti-cheating operations team (which can work great, but is of cours
by mart2d2 4y ago
After spending enough years fighting spammers and fraudsters, short of having an aggressive anti-cheating operations team (which can work great, but is of course expensive to operate), our spam strategies pointing to really one solution: making it more expensive to lose an account. This is why I think consoles are winning (too expensive to get banned) and why I thought VAC secure made a lot of sense (as long as the game isn't free - precisely why TF2 is now a bot haven). There needs to be some skin in the game that the cheater will lose if they get banned. Even the chance that they'll get detected deters them (which is absolutely fantastic when you consider the battle from an OODA loops perspective).