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A few random thoughts on this. 1. The main issue I see is that smartphones are primarily devices for consumption (vs creation). The creation you can do easily
by MrsPeaches 4y ago
A few random thoughts on this.
1. The main issue I see is that smartphones are primarily devices for consumption (vs creation). The creation you can do easily are well established tools (digital writing, photography and videography). Where TikTok and Insta have succeeded is simple editing tools for the latter two (+ sharing and social algos etc).
2. To the action we as technologist need to take, is to build tools for smartphones that have a focus on creation rather than consumption (or to fuse the two, a la explorable explanations).
3. It may also be that the smartphone is a broken paradigm and we need to start thinking beyond smartphones, with a keen awareness that powerful corporations have a strong incentive to ensure that consumption is at the core of the technology experience (e.g. Meta and VR).
- syntheweave 4y agoIt's very easy to turn the smartphone into a reasonable creation tool, the trick is not act like the world ends at the bounds of the device. Seeing smartphone software as the complete editing tool - in the mold of desktop software - isn't that interesting, creatively speaking. It's very precise to use software in that way, to emulate professional workflows from generations ago and create all sorts of shortcuts and configurations. But it only affects decision-making workflows in a limited sense, because what the precision mostly does is pull you down the road towards polishing your output more and more, making smaller and smaller edits with more and more layers. Why are you polishing it? If you exit the software and change mediums, you can actually accomplish more with less, because then you can just accept the limitations and finish. Software is often at its best with mixed media approaches where it supplements a few tasks with a light layer of edits, a data processing step, or a preliminary design iteration. But there are many traditional techniques and technologies that don't need it, or amount to "we strap some AI onto it to turn an imprecise machine into a precise one". The consumption-device viewpoint of the phone is an invention of the software industry. The reality is that people are doing a lot of productive things just by turning the phone into a portable scanner or audio recorder. It's already the fastest way to grab references for most media. If you set up a Bluetooth keyboard and a stand, the small screen works fine for typing up run-once code to solve immediate problems. The things blocking creativity are a combination of the software ecosystem being unready to deprofessionalize itself and exit the industrialized "app" model(and it is unready - we have a lot of maturation to do still to automate programmers out of their jobs), and the atmosphere of social media to engage in rat races for likes and follows, which is caused through incoherent models of assigning credit and blame, poor mechanisms of identity management, etc.
- MrsPeaches 4y agoThank you for your thoughts. > The things blocking creativity are a combination of the software ecosystem being unready to deprofessionalize itself and exit the industrialized "app" model Could you explain what you mean here? Not sure I quite follow. So one example of an app that does allow you to do creative things effectively is grageband on iOS. It's an amazing tool for sketching musical ideas, which can later be more closely refined at a full desktop setup, so in a sense I agree that smartphone software can't be seen as a "complete editing tool", though it can be used much earlier in the creative process. DAWs are pretty complex tools and if you can get a decent version of a DAW on a phone, I see no reason why other tools shouldn't be possible. I guess one way of looking at it would be to compare an artist's sketchbook vs what they produce on canvas. One is small, portable and allows the artist to capture moments as come up. The canvas however is much larger, essentially static and requires long, painstaking work to get right. I am sure that I am not the first person think of this analogy, but that seems like the level of creation that is suitable for the form factor. > turning the phone into a portable scanner or audio recorder Sure, but they also use the caluclator, spirit level etc, these are all pretty established tools, just made more readily accessible, rather than harnessing all that computing and visualisation power a smartphone can offer.