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Oh sure, the internet has a lot more related info readily available than was ever possible by using microfiche. And my phone can keep track of more more phone
by sam_goody 4y ago
Oh sure, the internet has a lot more related info readily available than was ever possible by using microfiche.
And my phone can keep track of more more phone numbers than I was ever able to memorize.
But, I know far fewer numbers now than I did as a kid, and my son will know far less than I did about flexagons. One reason may be because he knows it is readily available, he won't learn it himself. And one reason is because there is so much surface level learning available, which is so easy and interesting to consume, that anything that takes work and time is postponed, and eventually conditioned to be ignored.
This is true for porn, fast-food, caffeine, or what have you - easy, gratifying, effortless dopamine rushes will destroy the positive (and ultimately more gratifying) activities that the brain chemicals were supposed to encourage in the first place.
As someone who works with youth, the level of constant distraction that the smartphone has created is not plausibly denied.
- MrsPeaches 4y agoA few random thoughts on this. 1. The main issue I see is that smartphones are primarily devices for consumption (vs creation). The creation you can do easily are well established tools (digital writing, photography and videography). Where TikTok and Insta have succeeded is simple editing tools for the latter two (+ sharing and social algos etc). 2. To the action we as technologist need to take, is to build tools for smartphones that have a focus on creation rather than consumption (or to fuse the two, a la explorable explanations). 3. It may also be that the smartphone is a broken paradigm and we need to start thinking beyond smartphones, with a keen awareness that powerful corporations have a strong incentive to ensure that consumption is at the core of the technology experience (e.g. Meta and VR).
- syntheweave 4y agoIt's very easy to turn the smartphone into a reasonable creation tool, the trick is not act like the world ends at the bounds of the device. Seeing smartphone software as the complete editing tool - in the mold of desktop software - isn't that interesting, creatively speaking. It's very precise to use software in that way, to emulate professional workflows from generations ago and create all sorts of shortcuts and configurations. But it only affects decision-making workflows in a limited sense, because what the precision mostly does is pull you down the road towards polishing your output more and more, making smaller and smaller edits with more and more layers. Why are you polishing it? If you exit the software and change mediums, you can actually accomplish more with less, because then you can just accept the limitations and finish. Software is often at its best with mixed media approaches where it supplements a few tasks with a light layer of edits, a data processing step, or a preliminary design iteration. But there are many traditional techniques and technologies that don't need it, or amount to "we strap some AI onto it to turn an imprecise machine into a precise one". The consumption-device viewpoint of the phone is an invention of the software industry. The reality is that people are doing a lot of productive things just by turning the phone into a portable scanner or audio recorder. It's already the fastest way to grab references for most media. If you set up a Bluetooth keyboard and a stand, the small screen works fine for typing up run-once code to solve immediate problems. The things blocking creativity are a combination of the software ecosystem being unready to deprofessionalize itself and exit the industrialized "app" model(and it is unready - we have a lot of maturation to do still to automate programmers out of their jobs), and the atmosphere of social media to engage in rat races for likes and follows, which is caused through incoherent models of assigning credit and blame, poor mechanisms of identity management, etc.
- MrsPeaches 4y agoThank you for your thoughts. > The things blocking creativity are a combination of the software ecosystem being unready to deprofessionalize itself and exit the industrialized "app" model Could you explain what you mean here? Not sure I quite follow. So one example of an app that does allow you to do creative things effectively is grageband on iOS. It's an amazing tool for sketching musical ideas, which can later be more closely refined at a full desktop setup, so in a sense I agree that smartphone software can't be seen as a "complete editing tool", though it can be used much earlier in the creative process. DAWs are pretty complex tools and if you can get a decent version of a DAW on a phone, I see no reason why other tools shouldn't be possible. I guess one way of looking at it would be to compare an artist's sketchbook vs what they produce on canvas. One is small, portable and allows the artist to capture moments as come up. The canvas however is much larger, essentially static and requires long, painstaking work to get right. I am sure that I am not the first person think of this analogy, but that seems like the level of creation that is suitable for the form factor. > turning the phone into a portable scanner or audio recorder Sure, but they also use the caluclator, spirit level etc, these are all pretty established tools, just made more readily accessible, rather than harnessing all that computing and visualisation power a smartphone can offer.
- SV_BubbleTime 4y agoCounterpoint… there is too much information now. There is just too much to keep in a human brain. So, don’t, or, try and make an effort to separate the wheat from the chaff and know where it’s ok to give some up. No, your kids will probably not know as much about an origami trick, but they will know more about fusion or quantum computing or nanobots than you ever will. That doesn’t make them disadvantaged or you better. They might know more about Octaflexagons than you. I’m sure my grand father that worked in a foundry making cast iron pipe would be horrified to discover I don’t know a lot about that process, but I could easily look up more than he ever knew. So, this largely seems like a “kids these days” type of rant.
- teddyh 4y ago> there is too much information now. “[…] of making many books there is no end; and much study is a weariness of the flesh. ” — Ecclesiastes 12:12
- tomxor 4y ago> [...] which is so easy and interesting to consume, that anything that takes work and time is postponed, and eventually conditioned to be ignored. This is true for porn, fast-food, caffeine, or what have you - easy, gratifying, effortless dopamine rushes will destroy the positive (and ultimately more gratifying) activities that the brain chemicals were supposed to encourage in the first place. I read this to the backdrop of the movie "Idiocracy" playing in my mind. Especially the "porn, fast-food, caffeine" (aka Starbucks in the movie :P)
- bawolff 4y agoPretty much every generation says this about the next generation. Most kids didn't randomly look up microfiche articles in libraries in your generation, even if some did. Most kids in this generation wont go deep with learning on the internet. Some 15 year olds find MIT open course ware and go wild. Its just the way of the world. To leave off with a quote "The children now love luxury; they have bad manners, contempt for authority; they show disrespect for elders and love chatter in place of exercise." -- Socrates (allegedly)
- mlyle 4y ago> And one reason is because there is so much surface level learning available, which is so easy and interesting to consume, that anything that takes work and time is postponed, and eventually conditioned to be ignored. I also work with youth. I don't agree. I see youth go broad and go deep. There's terrific variation in aptitudes to go deep, but it's certainly out there. Most of us didn't live at the library and look for deep resources (you and I did). I think a bigger fraction of youth accomplish high levels of aptitude and find areas to go deep in than ever before. I do think there's fundamental change-- not all of it negative. We had to plan our next move at the library, right? We had to think a long time for what a good next move was in our area of interest. Youth now can afford to be infinitely more speculative than we ever were able to get away with. And, yes, smartphones and their social pressures add completely new problems and distractions, and many educational environments do not manage them well.
- wikfwikf 4y agoPerhaps with your phone being able to remember 10-digit numbers for you, this leaves you and/or young people today with more mental space and energy to do more interesting mental tasks such as exploring recreational mathematics. And perhaps this is a general process when calculators, computers, phones, etc. automate activities which were mentally challenging (and so were good mental exercise) but ultimately not intellectually interesting?