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There was a whole fiasco right now on the Halo: Infinite subreddit because someone downloaded Wireshark and started inspecting traffic and realized that each ma
by dimgl 4y ago
There was a whole fiasco right now on the Halo: Infinite subreddit because someone downloaded Wireshark and started inspecting traffic and realized that each match uses 300mb. It's interesting that gaming invites non-technical people to comment on what is arguably the hardest type of development ever.
However a day later someone started inspecting more parts of the game and they figured out that the game transfers 1 GB of data very often, so I guess there's work to be done there. Nonetheless, the comments I see on subreddits from people who play video games is truly baffling.
- deleted 4y ago[deleted]
- scruple 4y agoI guess you'll have to forgive my ignorance. Without some sort of rational explanation, I'm baffled that a single match would require 300MB of data transfer, as well as the fact that the game apparently moves 1GB around "very often."
- filoleg 4y agoPeople have already dug deeper and found out that it wasn't the match itself, it was downloaded after the match. Looks like a bug with them fully refetching all store skins and models every time the user lands into the main menu after a match.
- golergka 4y agoAlso the GTA online loading times fiasco, in case there's somebody on HN who haven't seen it already: https://news.ycombinator.com/item?id=31681515 https://news.ycombinator.com/item?id=31681515