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> Call me when the tile editor starts having aspirations of being an IDE. It's not for 3d, but for 2d it allows placement of non-grid-aligned objects, has cust
by ajuc 4y ago
> Call me when the tile editor starts having aspirations of being an IDE.
It's not for 3d, but for 2d it allows placement of non-grid-aligned objects, has custom properties, relations between objects, object grouping, layers, types, templates and classes.
So yeah, you can use it as an editor for 2d game if you integrate it with your game. I've used unity before and I prefer tiled+bevy combo for writing 2d games even if it's more work upfront.
- ratww 4y agoAlright, then it sounds closer to what I'm thinking, although extremely limited :) Either way, I'm glad it exists! My point is only that MORE can be done, regardless of integration or not. What really matters is the data model and (as demonstrated by Unity) extensibility.
- ajuc 4y agoMaybe it's me but unity architecture always leads to ugly code. I much prefer bevy ECS approach.