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As a gamedev I don’t have time to fix every issue that comes up with the engine. I’m not interested in building a game engine, I want to make games. Unity and U
by jbluepolarbear 4y ago
As a gamedev I don’t have time to fix every issue that comes up with the engine. I’m not interested in building a game engine, I want to make games. Unity and Unreal are mature enough that they have understood limitation, workarounds of known bugs, and many, many solutions for common game mechanics. I built game engines for the first half of my career (about 6 years) and it’s a lot of work that could be better spent designing and implementing new game features. This is also why a lot AA and AAA game development are moving to Unreal and Unity because they want to make games not engines.
- KronisLV 4y ago> As a gamedev I don’t have time to fix every issue that comes up with the engine. I’m not interested in building a game engine, I want to make games. Not only that, but you might not necessarily be able to fix it yourself either! You might be a developer who can learn to use Godot with GDScript or C# (just an example) and could get comfortable with its abstractions, but might have never worked on your own engine before and might not have the pre-requisite C++ experience not to make horrible mistakes. Using an off-the-shelf engine is generally supposed to allow you to get by with a team of game developers, instead of needing another team of game engine developers. That's not to say that it's not very lucrative to have the latter for larger organizations, though I think that smaller teams have different concerns.