4 ms·
When I was working with a semi-big studio, the people there always talked about this kind of thing. It kinda sucks to depend on Unity or Unreal. I've seen some
by ratww 4y ago
When I was working with a semi-big studio, the people there always talked about this kind of thing. It kinda sucks to depend on Unity or Unreal. I've seen some people at Gamedev.net talking about it in the past too.
Curiously most Indies kinda dislike the idea because they like the integration. DIY-engine-makers are split: some want to do it all, others would enjoy having an editor.
> code your engine against some common editor API rather than the other way around
Yep, that's the trick.
> The idea of being able to swap to an entirely different engine but keep all my content, tools, etc is pretty fantastical, but I don't see why it would be impossible.
Exactly, that's already the reality with IDEs, even when advanced features like debugging and reflection are involved.